Saturday, October 6, 2007



How Often Have You Thought About Learning How To Swing A Golf Club?
"I Wish I Knew How To Swing A Golf Club Quickly And Easily... Can't someone just explain it step-by-step...
Your about to discover

· - You will SAVE MONEY. Offline lessons are around $85 per hour, and many instructors charge more. These videos give you much more information than can be provided in one lesson for half the price.

· - These videos will SAVE YOU THE FRUSTRATION of playing bad golf. You are GUARANTEED to be playing the best golf of your life in less than one month.

· - You will get more enjoyment out of golf because you will consistently be making solid impact with the ball. Your shots will fly longer and straighter.

· - You're new found confidence will allow your whole game to improve. You will want honors off the tee, because you'll KNOW that you are going to hit the longest ball.

Don't try hitting another ball better until you sign up here for free golf video lessons...



Get immediate access to see for yourself How To Hit A Golf Ball Lessons
You have to see this to believe it……

No cost video lessons that you can repeat as often as you like……


Gain Access Here Immediately















Sign Up Here for IMMEDIATE FREE Access...... 
Name:
Email:

Sunday, September 30, 2007

Mastering the Wind

Tuesday, September 25, 2007

How To Swing A Golf Club

"Learn our Unique Golf Swing Guaranteed to Shave 7 Strokes From Your Scores"

Noted Golf Professional, Bobby Eldridge has taught professionals and amateurs of every age and skill level. He wants to help every golfer play their best golf. Our online golf swing tips and golf lessons have helped golfers all around the world.

PurePoint Golf, with lead instructor Bobby Eldridge, is about to help you achieve your best golf scores - ever.

PurePoint's golf instruction methods center around this basic precept - the reason 90% of golfers do not break 100 is NOT their equipment, but their SWING.

With this theory in hand, PurePoint Golf has been able to craft a golf swing instructional system that shows golfers an easy to follow, easy to remember golf swing method that works. You don't get hit with hundreds of benchmarks for your swing.

By adjusting your golf swing, you will make more shots with more consistency. Just click HERE to learn more.

Monday, September 24, 2007

Want To Learn What The 16 Motors Of The Golf Swing?

Then go sign up for the free series HERE.

Saturday, September 22, 2007

Hitting the Ball - The Moment of Truth




There's a new way of learning golf!

Bobby Eldridge at Purepoint Golf has spent the last few months designing a program that allows him to coach students personally online. He's looking for a few "testers" for the program. It's a really great program, and it's revolutionary for golf instruction. The first month is only $1.00 so you can make an informed decision to see if the program is right for you

You can check it out here.



WARNING!
Don't try anything else
to hit the ball better until you...



Take This Golf Swing Test
To See If You Have This

Serious Swing Fault Or Not


Take This Simple, 2 Minute Golf Swing Test To See If You Have This Serious Swing Fault Or Not Click Here!

Thursday, September 20, 2007

Optimum Speed for Putting

Speed determines break, and optimal speed at the hole determines
optimal break; the optimal break is obviously between the fastest
speed that will drop and the slowest speed that will just get the
ball to the hole, and is a lot closer to the slowest than the
fastest to make more of the hole available for capturing the ball
and avoiding long comebacks.

If you're tired of missing breaking putts on the low side, you can
always force yourself to aim higher as a matter of habit, but this
doesn't really come to grips with the problem. How much higher? How
do you see enough break to begin with? Here's a quick tip to help:
Try to envision the slowest putt you can hit that will still make
it to the hole. That's the putt with MAXIMUM break. Your putt ought
to have a little less break than that, but not too much less.
Some Theory.

Speed is the first and last consideration for breaking putts. All
breaking putts are speed putts. Imagining or "seeing" the curve of
a breaking putt first requires a pretty accurate appreciation of
how fast the ball will be rolling in the putt.

The trouble is, there is a range of possible speeds that can get
the job done. With different speeds, the curve the breaking ball
will follow is different. Generally, the slower the ball rolls, the
more opportunity the constant tug of gravity from the tilt has to
curl the ball down slope. So slow putts have greater break than
quicker putts.

The situation is greatly simplified by realizing that for every
putt, there ends up being only the speed you actually give the
ball. In this sense, there may not be a single "optimal" speed, and
instead a fuzzy range of usable speeds, but in any event you will
only hit one speed, and it ought to be comfortably within this
optimal range.

The trick is to focus in on the optimal range. The set of curves
corresponding to the optimal speed range clearly lies between the
extremes. The easiest and perhaps most accurate way to find the
optimal range, then, is simple: identify the outer, extreme
boundaries first, and then work inward to the optimum, based on the
ball's approach speed as it enters the cup.

A Dash of Science.

To get the speed and shape of the curve right, we need to consider
the motion patterns of breaking putts.

First, gravity is constant, but its effect shows up more as the
ball slows down. A fast ball and a slow ball moving along the same
line on a tilted surface have identical tugs from gravity downhill
but it's sort of like both balls have their steering wheels turned
downhill to the same degree. The slow ball runs off the road in a
lot shorter stretch of highway than the fast ball does. The slow
ball's radius of curvature is sharper but only because it's not
going as fast forward. For this reason, putts seldom break much in
the first two-thirds or so of the putt because the ball is then
moving too fast to curl too far off line. By the same token, most
of the curl occurs as the ball is slowing down, and the curl gets
tighter just as the ball is ending its roll.

Second, all breaking putts on slopes like this start out uphill and
then come back downhill in the arc of the putt. This alters the
speed pattern of the putt somewhat.

Third, when a ball crosses the cup's lip, it starts dropping by
gravity as it continues laterally across the hole. If the lateral
speed is too fast, the ball doesn't have sufficient time to drop at
least halfway before it bangs the back lip and pops out. And on
breaking putts, the back lip is always lower a bit than the entry
lip, so the ball needs even more time for dropping than it would on
a level putt.

Imagining the Extremes.

To take a simple case, imagine a flat green that is medium fast (so
a test ball rolls about 7.5 to 8 feet off the Stimpmeter), with a
tilt of 3 percent right down to left with an axis of tilt that
parallels a direct line from the ball to the hole. (There is no
elevation change up or down on a line from the ball straight to the
hole.) On a putt length of 10 feet, how much break would you
estimate? The answer, of course, depends on how fast you start the
putt off. But the extremes of possible speeds are fairly easy to
identify.

For MINIMUM BREAK, see the fastest curve for the putt that will not
run over the hole. The first extreme is the most direct line to the
hole, or the fastest speed. By the laws of physics, there is an
outer limit on this speed and that is a speed that is too fast to
allow the ball to drop halfway while crossing over the 4.25-inch
diameter cup. Without getting into details, this "capture" speed
has to be less than about 50 inches per second as the ball crosses
over the front lip (roughly, a ball that is rolling about nine
revolutions per second covers about this distance in one second, so
they are two ways to express roughly the same speed.) If you need
to visualize this speed, roll your index fingertip over your other
index finger nine times while counting "One Mississippi..." It's
pretty fast. A ball that misses the hole going this fast will roll
about 4 to 5 feet past on a medium fast green.

A putt that is going to go 4 to 5 feet by the hole if it misses
will have the path with the slightest curvature, but it will have
some curvature. In our case, it probably wouldn't be much more than
two or three inches off the direct line to the hole (or baseline).

And such a putt must cross the hole dead center, too. Anything off
to the side a bit doesn't leave enough hole-crossing for the ball
to drop far enough for capture, and it hops or spins out of the
hole. In order to have the central third of the hole available for
capture, the ball can't be going much above 30 inches per second as
it crosses the lip. That's a 40% decline in putt speed.

Backing off from the maximum speed 40% results in a higher curve
right away. Just because it's easier to feel, you should go ahead
and back off half the maximum speed and make a rule: Never hit a
breaking putt so it reaches the hole at more than HALF the maximum
capture speed.

For the MAXIMUM BREAK, see the slowest curve for the putt that will
just make it to the hole and drop. The other extreme is a little
more tricky. This is the SLOWEST possible putt that just makes it
to the hole's edge and topples in. This is where the imagination is
tested. People with a lot of experience putting will naturally find
this curve easier to envision, but novices can learn this technique
pretty readily, too.

The quickest way to get a feel for this curve is to imagine putting
straight at the hole with just-get-there speed, knowing the ball
will curve low. Try to imagine just how far below the hole the ball
would end up. See the whole curve in your mind's eye from the
address spot to the endpoint, and then pivot the whole curve uphill
as if on a hinge at the address spot. When the endpoint connects up
with the hole, you have a good approximation of the slowest putt
you can hit and still get the ball to the front lip.

In our 10-foot example, this SLOWEST possible putt in our case
would run approximately 20 inches uphill from the baseline, and
this "breakpoint" or apex will be somewhere near the start of the
last one-third of the total putt (say, three feet from the hole).
From the ball to the breakpoint, the curvature from gravity will be
pretty slight, since the ball will be moving fastest in this
section of the putt. The putt needs only a little more speed than
necessary to reach this highest breakpoint to then curl back
downhill three feet to the hole. From the ball's perspective, three
feet is not quite seven rolls.
So this slow putt is about the same as putting uphill a bit to just
barely send the ball through a point about seven feet away and 20
inches or so uphill from the baseline. The surface rises 3% of
these 20 inches, or 6/10th of an inch, so it's not THAT much
uphill. For this extreme, then, the "seeing" of the putt's speed
and curve translates into seeing the speed of a putt of about seven
feet to a point 20 inches up-slope from the baseline.

Narrow Your Focus to the Optimal Breakpoint.

If the maximum break is 20 inches, then half the maximum speed /
minimum break curve can't be any less than 10 inches, so the
optimum curve must have a breakpoint between 10 and 20 inches
uphill. That's still a big range, and needs more focusing.

The optimum break depends on managing the last few feet of the putt
to maximize the chances of sinking the putt. Obviously, the optimum
will be closer to the highest curve, because even the highest curve
has sufficient speed to deliver the ball into the cup. And there
are two others reasons: a slower approach to the hole results in
misses that are a lot closer; and since the ball approaches the
hole from uphill, the opposite side of the hole's rim is a little
lower than the entry edge, so the ball has to be slower to have
more time to drop farther than normal to be captured.

Broadly speaking, on a scale of 1 to 10, with 10 being slowest, the
optimum speed for the putt we have described is definitely above 5,
and probably above 7. That puts the optimum breakpoint around 70%
of the way from minimum to maximum.

On the other hand, you don't want to go all the way to the slowest
extreme, because then you would have no margin for error on the
slow side left. Any slower than the slowest is too slow!

Taking everything together, the optimum is probably about
two-thirds to three-fourths the way between the minimum and the
maximum breakpoints. For simplicity, make this the rule: Find the
maximum curve; the optimum's breakpoint is 3/4ths the way up from
the baseline to the maximum breakpoint. This curve gives a very
nice approach speed into the hole, with a good margin of error.

Finally, Work Backwards from the Hole to the Breakpoint.

Now that you can see one specific optimal breakpoint, it's critical
to finish the job by seeing the last several feet of the putt. You
really need to make sure the vision of the putt has the ball
actually entering the cup dead in the heart. This is essential to
crystallizing the very line your actual putt needs to follow.

If the closest point on the cup to you is the six o'clock position
on a clock face, a right to left breaking putt as described will
enter the cup at about the four o'clock position, and at a speed
such that the ball drops well below the back rim before hitting the
back wall of the cup down in the hole. Coming backwards out of the
hole with our imaginary vision, we can pretty clearly see exactly
where the entry curve connects back up with the optimal breakpoint.
The curve has to flatten out here and parallel the baseline. From
here, the task is very direct: send the ball to that breakpoint
with the right speed so that the ball smoothly connects with and
follows this final entry pathway and rattles home. That's about all
you can do.

Make This Part of Your Game

When faced with a breaking putt (with the surface otherwise
generally flat), imagine a putt straight at the hole with
just-get-there speed and visualize how far down the amateur side
the ball would curl. Transplant this "slowest" trajectory uphill so
the ball would end up in the cup. This curve sets the maximum
breakpoint. The optimum breakpoint or apex will be somewhere around
three-fourths of the way from the baseline to this maximum break.
Get the whole putt crystallized in an exact curve by seeing the
last several feet of the putt in reverse, with an optimal entry
speed, from the hole back to the optimal breakpoint.

Now you're back full circle to concentrating on the speed, since
the curve is set. The speed won't be much more than just enough to
get the ball uphill to this breakpoint, because the final three
feet past this point or so are downhill at least a little.
The numbers will vary with green speeds, slope, actual contour, and
other factors, but generally speaking, looking at breaking putts
like this will help you see more break than you might be accustomed
to, and will keep you within the ballpark of the possible as you
try to give your putt its best chance of going in the cup.
Enjoy the Game !

PS - What’s The Secret To Curing a Golf Slice When Nothing
Up To This Point Has Worked For You? Click Here

Sunday, September 16, 2007

How To Swing A Golf Club - The Two Lever Putt

There are many different methods on how to swing a golf club.

If you have ever played out on a course, you KNOW that distance is great
but keeping the ball straight and on target is even more important.
Here is one that might help you to hit it straighter than ever before.

You probably have experience with putting. You swing the putter straight back and then again straight thru down along the target line.

OK, we want to use that experience in the full swing. Putting is an activity that uses only one lever (your arms stay in the same line with the putter
throughout the stroke.) What you are going to learn today is the two-lever putt. This is a motion where your left arm is one lever, and the golfclub is the
second lever.

Take your stand by the golf ball. Now the idea is to swing back and swing thru just like putting. The only thing new is to allow your wrists to
cock - uncock - cock thru the swing.

Move the club back from the ball just like putting. Imagine a target line going forward and back from the ball for a long distance.
Because you are making a full swing, allow the club to go back alot farther than with a putt.

As the club is swung back, around hip height allow your wrists to break or cock (this is using the second lever) and keep tracing the imaginary target line back.
Just let your body react naturally to the movement of the club. DO NOT create tension between the shoulders and hips. Be relaxed and balanced.

When you feel that you have swung back as far as is comfortable, then just PUTT down the target line. And as in a putt, you want to make sure to
move a square clubface into the ball at the moment of impact. Continue your PUTT thru the target line and continue your swing comfortable.

The metaphor of a two - lever putt can be a very useful one in learning how to swing a golf club. TRY IT! Is your ball flight straighter? Are you more in control of your game? Are you finally playing a Target Game because you know your ball is going to go where you are aiming?

If YES, and if you want to learn more about this method, then click here.

Wednesday, September 12, 2007

The Perfect Swing


VideoJug: How To Perform The Perfect Golf Swing

Monday, September 10, 2007

A Review of the Golf Swing

There's a new way of learning golf!

A colleague of mine, Bobby Eldridge at Purepoint Golf has spent the last few months designing a program that allows him to coach students personally online. He's looking for a few "testers" for the program.

It's a really great program, and it's revolutionary for golf instruction. You can check it out here.

Tuesday, August 28, 2007

Putting - Distance vs. Direction



WARNING!
Don't try anything else
to hit the ball better until you...



Take This Golf Swing Test
To See If You Have This

Serious Swing Fault Or Not


Take This Simple, 2 Minute Golf Swing Test To See If You Have This Serious Swing Fault Or Not Click Here!

Sunday, August 26, 2007

The Ball Above Your Feet


Online Videos by Veoh.com


There are NO Golf Secrets... just little known
facts



NEW
Performance
Enhancing Software now
included
with this information




"How a 37 Year Old Amateur Golfer



Stumbled

Onto

An Amazing




Golf Swing Secret

little known
fact,

Which Enabled Him
To

Hit The Ball Straighte
r
and Further,


And Cut His Average

Round Of Golf



By 30 Shots!"


 


Discover what
very few golfers know...

little known aspects that will make dramatic improvements to your Golf
swing...

Click Here!

Saturday, August 25, 2007

Equipment Technology

"I'll Take You By the Hand And Tell You Exactly How To Drop 7-10 Strokes From Your Next Round of Golf Instantly... Legally... And Without Even Trying!"
Click Here!

G.A.S.P.

Take This Simple, 2 Minute Golf
Swing Test To See If You Have This
Serious Swing Fault Or Not
Click Here!

The Bunker Shot

"Discover The Four Secret Magic Moves PGA Pros Don't Want You to Know and How to Use Them To Half Your Handicap!” Click Here!

Angle of Attack

"I GUARANTEE You’ll Lengthen your Drive and Cut your Handicap by 7-12 Strokes in Just Two weeks."
Unlock Your Hidden Potential by Discovering the Golf Swing that is Delivering Consistent, Accurate Distance to thousands of golfers world-wide. This Information can't be found ANYWHERE else! Click Here!

The High Lob Strategy

"Here's How To End Your Frustration, Maximize Your Golf Potential, And Be The Top Dog In Your Foursome..."

"...Your Golf Swing Will Have Effortless Power....Producing Amazingly Long And Straight Drives That Blow By Your Golfing Buddies By 30 Yards On Every Hole"

Click Here!

Friday, August 24, 2007

The Modified Lob

"At Last! You Can 'Master Your Iron Play' Quickly & Easily...
Without Ever Messing Up Another Crucial Iron Shot!" Click Here!

How To Practice Golf

Finally, the Renegade Golf Mental Guru Reveals the Real Reason Your Game Sucks, and How You Can Turn it Around by Utilizing Secret Underground Tatics...All in a Matter of Minutes!" Click Here!

Problems In The Woods